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Stonehearth game small text
Stonehearth game small text






When you create a scene action, it automatically updates the Unity build settings. You don't need to manually tell Unity which scenes you are going to use in your game.Show fade in effect when you enter a scene.Show fade out effect when you leave a scene.Working with persistent objects is very, very easy. If you are moving persistent objects (like the player) from scene to scene, you can check to make sure that you don't end up with duplicates of these objects (make persistent in scene A, go to scene B, return to scene A).BUT if you don't want to reload this data, there is a checkbox you can mark to load the default version of the scene. When you leave and re-enter a scene, all of your hero objects in this scene are loaded at the same position and state they were in when you last left the scene.BUT if you don't want to save this data, there is a checkbox you can mark to ignore this step. When you leave a scene, all of your hero objects in that scene are saved so that when you come back, they are in the same position and state as they were when you left them.And there is an easy-to-use action for this. This is great for player characters, main camera, and UI elements. A persistent object will appear in all scenes. An alternative to moving a hero object from one scene to another is to make it persistent.Have the camera in the new scene match distance from object / camera in old scene.Pick a direction for the object to face.

stonehearth game small text

  • Move a hero object from one scene to another.
  • ​Let's take a look at a few features of the HeroKit scene controller:
  • Action 1: Show Dialog (could have branches, but not listing for brevity).
  • Event 6: Talk to Player (runs if player clicks on NPC).
  • Action 1: Play SE (say something to player).
  • Event 5: Interact with Player (runs if NPC AI = 2).
  • Action 1: Animate NPC (chatting animation).
  • Event 4: Interact with other NPC (runs if NPC AI = 1).
  • Action 2: Else Is NPC near Player? If Yes.
  • Action 0: Is NPC near another NPC? If Yes.
  • Event 3: Track other NPCs and Player (runs if NPC AI = 0).
  • Event 2: Navigate to Store (runs if NPC Location = 2 & NPC AI = 0).
  • Action 0: Move to Position (Restaurant).
  • Event 1: Navigate to Restaurant (runs if NPC Location = 1 & NPC AI = 0).
  • Action 0: Move to Position (Blacksmith).
  • Event 0: Navigate to Blacksmith's Shop (runs if NPC Location = 0 & NPC AI = 0).
  • State 1: NPC In Town (add model for NPC so that it is visible).
  • Action 1: Go to State 1 (unloads State 0, loads State 1).
  • stonehearth game small text

  • State 0: Init NPC (no model so that it is invisible).
  • Int 1: NPC AI (0=do daily tasks, 1=talk to other NPC, 2=talk to player).
  • Int 0: NPC Location (0=go to blacksmith, 1=go to restaurant, 3=go to shop).
  • Thanks for reminding me that there is a pathfinding action that I need to add: Move to Position.įor your scenario, I would create a hero object called NPC with these variables, states, events, and actions:
  • There are many more features that I'll write about soon.Ĭlick to expand.Absolutely possible.
  • You can also customize how it spawns and more.
  • Are nested perfabs a pain? With HeroKit, you can attach a nested prefab, spawn it at runtime, and it will work fantastically.
  • No need to delete an old game object and instantiate a new one. This will transform your game object into a completely new item.
  • You can swap out the HeroKit object on a game object at runtime.
  • This is great if you need a horde of similar items in your game. You can assign a HeroKit object file to as many game objects as you want.
  • HeroKit Objects are not created on game objects like every other visual scripting tool we've tried.
  • Organize data in sensible stacks, not messy wireframes and nodes that end up looking hideous if you need more than a few simple actions.
  • Stonehearth game small text code#

    100% open source, well-documented, high-performance code that is easy to modify and expand.

    stonehearth game small text

    There are dozens more, but to get the party started. This is a small sample of features that already exist in HeroKit.






    Stonehearth game small text